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- #How to exploit money in arma 2 takistan life upgrade#
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- #How to exploit money in arma 2 takistan life free#
They are about 10m high and can take 5-10 122mm shells before they collapse. As we don't want to use any addon by now, I looked into data and found these neat walls. This hopefully will stop basehunters and add some interesting gameplay. Players now can build decoys via construction menu. Changed order of weapons and their prices in loadout Reintroduced 32 slot version with AI due to lag issues Static AA-pods are 10000$ now, but feature 8 TUNGUSKA missiles Also now it is possible again to carry manned vehicles.
#How to exploit money in arma 2 takistan life upgrade#
Don't bother to do Airlift upgrade anymore - it's on by default. Removed Forward Air Controller and Artillery Observer slot. Airstrikes and artillery strikes now cost supply, as these assets were thought as team support option - so now the team really has to earn it!īase version: Warfare Benny Edition 2.065 Removed lockpick skill as it was more of a abuse than a helpful and used skill. Price and level adjustments for vehicles Price and level adjustments for guns and launchers, emphasizing the use of new XROPTICS addon. Price and level adjustments for guns and launchers. Time between air strikes raised to 15 minutes and change of russian MI24D to MI17 with dumbfirerockets for balance reasons. Every 30 minutes he can call one of these artillery orders: HARASS, SUPRESS, ANNIHILATE, BLOCK, BLIND and ILLUMINATE. Changed helicopter strike vehicles, as they were far too strong. There is NO 3rd person view for infantry anymore. Look at the hint in the upper right corner. Air strike is now accessed by optics or binocular, not mapclick. Reapplied vanilla loadout cfg as it did not work, except for the SMAW Reapplied skins for Takistani faction and removed BAF skins bcs they look crappy for someone who doesnt have BAF Reapplied old camps after I only got negative criticism -) With him, you can choose between different air missions every 10 minutes. The 2nd slot on each team side is the FORWARD AIR CONTROLLER. Greater "slotnation" variation for allied factions (when they are there, why shouldn't I use them) Cleaned up factories off unuseful camo units and adjusted prices a little (no use in having same vehicles spamming the lists) Changed town depot to comm tower (less protection) Skills Spot & Lockpick added to every slot, cleaned slot skills (everybody either way wants medic or engineer, right?) F35 features 2 more sidewinders and 8 Mavericks > Counterpart to SU34 Transforms it into a kind of observation helicopter. MH6 features Laser designator > wanted it, did it. Ka52 BLACK features 8 Hellfires and 2 R73 AA missiles > Counterpart for AH1z Ka52 features 8 Hellfire > Counterpart for AH64 Mi24 V features 12 AT9 ATAKA ATGM > No specific counterpart more of these bad missiles at least do a little damage Mi24 D features R73 AA missiles instead of AT > No specific counterpart UH1 features flare launcher > was missing somehow 元9 features 2 R73 AA missiles > Counterpart for Harrier Linebacker features TUNGUSKA missile > Counterpart for TUNGUSKA ZSU features 8 IGLA > Counterpart for Avenger T55 and T72 feature barrel launched ATGM > Counterpart for US tanks Have fun!īase version: Warfare Benny Edition 2.064Īll the below options get activated by "weapon balance" parameter: You can come to XR-servers to test it online.
#How to exploit money in arma 2 takistan life free#
Feel also free to modify it the way you want, as long as there are credits for Benny and me, it is ok. I'm happy for any suggestion of bugreport. ZGM is different and a little harder here and there, but emphasizes on long games, teamplay and mature players.
#How to exploit money in arma 2 takistan life download#
You will find our own addon also at the download section.Ĭredits go to Draper for his awesome air support script and to SBS CoolBox for 3rd person disable option and helping me for a cool addition (in near future ) I recommend the usage of any FLIR/TWS addon in combination with this mission, to give OPFOR better chances. You can keep them the way they are and should have fun and play the mission the way its meant to be played1 Note that the parameters are setup for this variation. Look into the NOTES section of the mapscreen to look for changelog ingame. The modification should work without any addons, therefore the unaccurate change of loadout etc. Since I introduced major changes to Benny's masterpiece and its popularity is growing by the day on our servers, I hereby release my variation to the public for the first time.īasically, the ZGM modification tries to balance BLUEFOR and OPFOR with a little drawback on technical/historical accuracy.